LeagueApps
United States · leagueapps.com · 21 vendors
LEAGUEAPPS, INC. is a technology company that provides a comprehensive youth sports management platform. It offers software solutions for registration, payments, communication, scheduling, and reporting, enabling sports organizations to efficiently manage their clubs, camps, tournaments, and leagues. The company also supports a community for youth sports leaders and initiatives to expand access to sports for underserved communities.
Resilience scores
- Digital Sovereignty: 76
- Digital Resilience: 8
- Financial Resilience: 7
Technology vendors
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Services catalogue
3 services in catalogue across 2 categories; runs on 21 sub-vendors.
- LeagueApps
- Sports Management Software
- Video integration
Insights
Last updated 2026-07-29 · revision 1
21 direct vendors, 249 subvendors
Direct vendors by controlling owner country (sample)
- Japan: 1
- United Kingdom: 1
- Denmark: 2
Subvendors by controlling owner country (sample)
- Poland: 2
- Bulgaria: 1
- Italy: 1
Migration Readiness: 9/10
Assessed by AI based on technology stack characteristics (cloud-native vs legacy, containerization, microservices), regulatory environment, data residency requirements, financial stability, and vendor lock-in risks. The score ranges from 0-10, where higher scores indicate better readiness for technology migration.
LeagueApps exhibits a very high degree of migration readiness, largely driven by its modern and flexible technology stack. The core platform is a cloud-hosted SaaS architecture built on both Google Cloud Platform (GCP) and Amazon Web Services (AWS), indicating a cloud-native approach and experience with multi-cloud environments, which significantly eases migration efforts. The existence of a publicly documented REST API and Developer Platform is a major strength, as it allows for easy data extraction, custom integrations, and extension of the platform, greatly simplifying the process of migrating data or integrating with new systems. The 'LeagueApps Connect' integration hub further supports this by providing an automation layer for third-party tools. Another significant advantage is that 'Data Residency Requirements' are not specified, which provides considerable flexibility in choosing migration targets without strict geographical constraints. While 'Vendor Lock-in Risk' is unknown, the multi-cloud strategy, multiple payment processors (Stripe, Authorize.net, PayPal), and the open API suggest a distributed and flexible vendor ecosystem, reducing the likelihood of severe lock-in. The company's adherence to PCI-DSS compliance demonstrates a mature approach to data handling, which, while a requirement to maintain, indicates a structured environment. The primary weaknesses are the unknown financial stability (which could impact funding for a large-scale migration) and the lack of detailed information on the general regulatory environment, though these are minor given the strong technical foundation.
Compliance
8 in-scope frameworks identified; showing 3.
US State Privacy Laws — Compliant
LeagueApps has proactively addressed privacy laws across 19 US states beyond California, demonstrating a comprehensive multi-state privacy compliance approach. The Privacy Policy explicitly names and addresses each state law. Risk is Medium because: (1) the patchwork of state privacy laws continues to evolve rapidly with new states enacting legislation; (2) compliance with each state's specific requirements (varying thresholds, rights, and obligations) requires ongoing monitoring; (3) the company acknowledges selling personal data, which is a high-scrutiny area under most state privacy laws; (4) enforcement by state attorneys general is increasing.
Evidence: https://leagueapps.com/privacy-policy/, https://join.leagueapps.com/ccpa-opt-out, https://join.leagueapps.com/privacy-rights-request-form
PCI DSS (source) — Compliant
LeagueApps processes payments for youth sports registrations and explicitly discloses PCI-DSS compliance in its Security Policy. The company is self-certified as a PCI Level 2 merchant and has published its SAQ-A Attestation of Compliance. The platform does not directly store or process credit card data, instead relying on PCI Level 1 certified payment processors (Stripe, Authorize.net, PayPal). Risk is Medium rather than Low because: (1) PCI-DSS compliance requires ongoing annual assessments and quarterly scans; (2) self-certification (SAQ-A) rather than a Qualified Security Assessor (QSA) audit means the scope of assessment is more limited; (3) payment processing is central to the platform's value proposition, making any breach high-impact. Risk is not High because the company has implemented appropriate controls and outsourced card data handling to certified Level 1 processors.
Evidence: https://leagueapps.com/security-policy/, https://leagueapps.com/wp-content/uploads/2018/06/pci-compliance-saq-321_Jan2024.pdf, https://www.visa.com/splisting/viewSPDetail.do?spId=336&coName=Stripe%2C%20Inc&HeadCountryList=UNITED%20STATES%20OF%20AMERICA&reset=yes&pageInfo=1%3B30%3BASC%3BcoName
GDPR (source) — Partially Compliant
LeagueApps is a US-based company that explicitly acknowledges GDPR applicability in its Privacy Policy (Section 12), identifies itself as 'Data Controller' for EEA personal data, and outlines EEA resident rights (access, rectification, erasure, portability, restriction). However, the company stores and processes all personal data in the US, and the stated legal basis for cross-border transfers from the EEA to the US relies on 'necessity of providing services requested' — a potentially insufficient transfer mechanism post-Schrems II, as Standard Contractual Clauses (SCCs) or other adequacy mechanisms are not explicitly mentioned. No formal DPO appointment is disclosed, no EU representative is named, and no GDPR audit or certification evidence is publicly available. The risk is Medium rather than High because the company has demonstrated awareness and partial implementation of GDPR obligations, and its primary market is the US youth sports sector, limiting the volume of EEA data subjects. However, the transfer mechanism gap and absence of a named EU representative or DPO represent meaningful compliance gaps.
Evidence: https://leagueapps.com/privacy-policy/, https://leagueapps.com/security-policy/
Financials
Three-year financials
- 2024:
- 2023:
- 2022:
Financial Resilience Score: 7/10
LeagueApps demonstrates solid financial resilience despite the absence of publicly disclosed financials. The company operates a recurring SaaS revenue model layered with payment processing take-rates, generating predictable cash flow with volume upside from the growing youth sports market. As of October 2024, it received a significant equity investment from Accel-KKR (a technology-focused PE firm with ~$19B in commitments), with minority co-investment from Arctos Partners and continued participation from Hamilton Lane and Contour Venture Partners, meaningfully de-risking near-term liquidity and providing M&A capital. The company has demonstrated category leadership in a structurally growing niche, serving 3,000+ organizations and reaching 10M+ users, with cumulative payment volume in the billions. Post-recapitalization execution has been strong, with acquisitions of RecTimes (May 2025) and NCSI (July 2026) expanding adjacent revenue lines. Product stickiness is high due to the integrated registration, payments, scheduling, and communications workflow. Key vulnerabilities include the demonstrated COVID-era demand shock (April 2020 revenue fell ~95% with ~$40M in refunded transactions), payments revenue concentration exposing the company to interchange regulation and competitive pressure from well-funded competitors (SportsEngine, TeamSnap, Stack Sports, GameChanger), and typical PE recapitalization leverage with undisclosed terms. The SMB customer base of small non-profits and youth sports organizations tends to be more price-sensitive and higher-churn than enterprise SaaS.
Key strengths: Recurring SaaS + payments revenue model with predictable cash flow, Backed by Accel-KKR (~$19B AUM), Arctos Partners, Hamilton Lane, Contour, Category leader with 3,000+ organizations and 10M+ users, Billions of dollars in cumulative payment volume processed, Sticky product with high switching costs for admins, Diversified across 9+ sport verticals, Active M&A execution post-recapitalization (RecTimes, NCSI), Demonstrated recovery from COVID revenue collapse
Risk factors: No public financial disclosure creates opacity for stakeholders, COVID-style demand shock vulnerability (95% revenue drop in April 2020), Payment take-rate exposure to interchange regulation, Competitive pressure from SportsEngine, TeamSnap, Stack Sports, GameChanger, PE recapitalization likely includes undisclosed leverage, M&A integration risk from two acquisitions in 14 months, SMB customer base more price-sensitive and higher-churn than enterprise, Revenue tracks live in-person activity
Revenue by geography
- United States: 100%
Workforce by country
- United States: 175
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